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Firelands Raid Strategy Firehawk Boss, Alysrazor

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Beljoseph
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Post  Beljoseph Fri Jun 17, 2011 7:27 pm

Stage 1: Flight of Flames
Alyszrazor flies around the arena, allowing her minions to corner her foes far below. She will periodically fly through the center of the arena to claw at foes as well.

Boss Abilities

Firestorm: At the beginning of the battle, Alyszrazor ascends into the sky, dealing 31,518 Fire damage to all enemies and knocking them back. In addition, Alysrazor will continue to deal 10,506 Fire damage to all enemies every 1 second for 10 seconds.
Volcanic Fire: A massive eruption creates patches of Fire which block escape from Alyszrazor's domain. Volcanic Fire patches deal 105,060 Fire damage to enemies within 6 yards every 1 second.
Blazing Claw: Alysrazor claws her way through the center of the arena, dealing 105,060 Physical damage to enemies in a 25-yard cone every 1.50 seconds. In addition, each swipe increases Fire and Physical damage taken by the target by 10% for 15 sec.
Molting
Alyszrazor begins to molt, creating Molten Feathers nearby.
Molten Feather: Molten Feathers can be picked up by players, up to a maximum of three. While holding a Molten Feather, all spells can be cast while moving and movement speed is increased by 30% per feather. Once three feathers have been obtained, the player gains Wings of Flame.
Wings of Flame: Allows the player to fly for 20 sec.
Flying
Players in flight using Wings of Flame contend with additional elements of the battle.
Blazing Power: While flying, Alyszrazor periodcially gives off rings of fire, which last for 3 seconds. Enemies that pass through the ring gain Blazing Power, which increases haste by 4% and stacks up to 25 times. In addition, each stack of Blazing Power restores mana, rage, energy, runic power, and holy power, and refreshes the duration of Wings of Flame.
Alysra's Razor: If a player gains 25 of Blazing Power, they gain Alysra's Razor, which increases critical strike by 50% for 30 sec.
Incendiary Cloud: While flying, Alyszrazor periodically gives off between one and three Incendiary Clouds, which last for 3 seconds. Enemies that pass through the cloud suffer 31,518 Fire damage every 1.50 seconds.

Blazing Talon Initiate
Blazing Talon Initiates will periodically fly in from the Firelands to assist Alysrazor in defeating enemy forces on the ground.

Brushfire: The Blazing Talon Initiate conjures a fiery ball that moves across the arena, dealing 31,518 damage every 1 sec to enemies within 0 yards.

Voracious Hatchling
Early in Stage 1, two Blazing Broodmothers drop off the Molten Eggs. After several seconds, the eggs hatch into Voracious Hatchlings. Voracious Hatchlings are indeed voracious and will throw a Tantrum if not fed Plump Lava Worms.

Imprinted: Upon hatching, Voracious Hatchlings become imprinted on the nearest enemy. The hatchling will only attack that target, but the target gains 1000% additional damage against the hatchling.
Satiated: The Voracious Hatchling will not throw a Tantrum when Satiated, which lasts for 15 sec. Voracious Hatchlings hatch fully Satiated, and can become Satiated again if they are fed Lava Worms.
Hungry: A Voracious Hatchling that is no longer Satiated becomes Hungry. When Hungry, hatchlings have a 20% chance on hit to throw a Tantrum.
Tantrum: The Voracious Hatchling throws a tantrum, increasing damage by 50% and haste by 50%.
Gushing Wound: The Voracious Hatchling strikes all targets within a 6 cone, causing them to bleed for 3,151 Physical damage every 0.20 seconds or until the target's health falls below 50% of their maximum health.

Plump Lava Worm
During Stage 1, two sets of four Lava Worms will erupt from the molten ground. Lava Worms cannot be attacked by players. Voracious Hatchlings that are near a Lava Worm will rush to devour it, become temporarily satiated.

Lava Spew: Plump Lava Worms spew a molten cone of fire, dealing 31,518 damage every 1 sec to all enemies within a 14 yard cone.

Stage 2: Ultimate
Alysrazor flies in a tight circle, removing Wings of Flame from all players after 5 seconds, and begins her ultimate attack.

Fiery Vortex: A Fiery Vortex appears in the middle of the arena, dealing 105,059 Fire damage every 0.50 seconds to enemies within 0 yards.
Fiery Tornado: Fiery Tornadoes erupt from the Fiery Vortex and begin moving rapidly around Alysrazor's arena, dealing 26,265 Fire damage every 1 sec to enemies within 0 yards.
Blazing Power: Alysrazor continues to give off rings of fire, which appear on the ground of the arena and last for 3 seconds, PLayers who pass through the ring gain Blazing Power, which increases haste by 4$ and stacks up to 25 times. In addition, each stack of Blazing Power restores mana, rage, energy, runic power, and holy power.

Stage 3: Burnout
Alysrazor crashes to the ground and becomes vulnerable, with 0 Molten Power. This stage lasts until Alysrazor's energy bar reaches 50 Molten Power.

Burnout: Alysrazor's fire burns out, causing her to become immobile and increasing damage taken by 100%. In addition, when struck with a harmful spell, Alysrazor emits Essence of the Green.
Essence of the Green: During Burnout, if Alysrazor is struck by a harmful spell, she emits 10% of maximum mana to players.
Spark: A bright spark continues to burn within the heard of Alysrazor, restoring 3 Molten Power every 2 seconds.

Blazing Talon Clawshapers
At the start of stage 2, two Blazing Talon Clawshapers will fly in and begin to re-energize Alysrazor.

Ignited: Blazing Talon Clawshapers channel molten energy into Alysrazor, restoring 1 Molten Power every 1 second.

Stage 4: Re-Ignition
Alysrazor's fire becomes re-ignited at 50 Molten Power. This stage lasts until Alysrazor reaches 100 Molten Power.

Ignited: Alysrazor's fiery core begins to combust once again, rapidly restoring Molten Power. Restores 3 Molten Power every 1 second.
Blazing Buffet: Alysrazor's fiery core emits powers bursts of flame, dealing 10,506 Fire damage to all enemies every 1 second for as long as Alysrazor remains Ignited.
Blazing Claw: Alysrazor claws her enemies, dealing 105,060 Physical damage to enemies in a 25-yard cone every 1.50 seconds. In addition, each swipe increases the Fire and Physical damage taken by the target by 10% for 15 sec.
Full Power: When Alysrazor reaches 100 Molten Power, she is at Full Power, which deals 52,529 Fire damage to all enemies and knocks them back. Once she reaches Full Power, Alysrazor will begin her Stage 1 activities once again.

Beljoseph
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Post  Beljoseph Fri Jun 17, 2011 7:53 pm

Was a copy and paste from Encounter Journal... for those unable to find the link or too lazy to open it etc...

anyway the fight will be something like this

Ability: Firestorm
At start of fight and every other time he flies into the sky, he does initial fire dmg and constant fire dmg per sec for 10sec.. Raid Cd to be used here..

Ability: Blazing Claw
Never stand in front of boss because of this ability... he does this when fight starts and when he starts to fly into the sky again...

Ability: Molting

Drops feathers that will be picked up by chosen dpsers... for this occasion we will be picking melee dpsers as there will be multiple fire patches on ground along with lava worms that spew fire... bad fight for a melee dps to be on ground... thus we will throw melee dpsers to be take up the number of alloted flyers in the sky... I know its 2 for 10men...

For ppl flying... ur goal is to go through as many loops of rings of fire as you can gain a buff Blazing Power which increases your haste... once you hit 25 stacks, the buff u gain is Alysra's Razor which increases ur crit chance... which is good.... The thing to look out for will be clouds... Incendiary Cloud which does a crap load of dmg.


On ground there will be a few things that will spawn...

Plump Lava Worm
lava worms that spew fire... these worms can be "eaten" up by fire hawk adds which I will talk about later...

Voracious Hatchling
Firehawk adds that must be tanked... there will be two eggs that will be dropped from the sky, DO NOT stand near them except the tanks... reason being theres this ability...Imprinted.... which will cause the target who stood near the egg to be the main target to soak the dmg from adds. These adds are satiated at the start when they hatch meaning... they are not hungry, however when they turn hungry, they might throw a tantrum thus increasing their dmg,.... to negate this, tank brings hatchling to worm and let the former eat the latter.
Another ability of fire hawk is Gushing Wound which does constant dmg to everyone within a 6 cone. meaning dont stand infront of it... it is removed when those ppl afflicted by it reaches 50% of their HP.

Blazing Talon Initiate
An add that casts Brushfire, which spawns moving fire patches that must be avoided... ability can be interrupted, and should be done so, if a caster is in range...

after a set period of time (I am not too sure of this yet....), boss will start to cast ultimate, at this point, all those flying must start preparing to land as you will lose flying buff... also, he does abilty in middle of room, do not be near this... and at this point, tornadoes of fire will spawn moving around in circles, which must be avoided by raid members, as they do alot of fire dmg.... at this time, those ppl flying should aim to go through fire rings on ground if possible....

After this phase ends.... boss will suffer debuff named Burnout... increases dmg taken by 100% and ppl hitting it with a harmful spell gains 10% mana back... at this point healers feel free to spam dps spells on boss too.. .. There will be two adds that will restore power to her, these adds can be stunned or interrupted which must be done to lengthen the amount of time boss stays on ground.. However once he reaches full energy (powered up), he will fly into sky once again.... everyone to stay away from him.. As per normal he will cast Firestorm whereby a raid cd should be used to negate dmg....

Alot of things going on... but simple once you know whats happening....

Beljoseph
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Post  Exciled Sat Jun 18, 2011 1:49 am

seems complicated, got to try out then will know. lol

Exciled

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Post  Jsha Sat Jun 18, 2011 1:15 pm

Huaa...Joseph..Simple...ur crazy man, its looks damn damn complicated man. But the fight on MMO Champion make it look easy. Have to try to know.

Jsha

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Post  Gigabyte Sat Jun 18, 2011 2:29 pm

Looks easy on video and written strats.

Gigabyte

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Post  MervinFtw Fri Jun 24, 2011 5:15 am

At the start of the fight, Maybe dont need to use raid cds to negate the initial damage and save the raid cds if required during the boss encounter, depending on whether the raid cds are up fast enough.

We can try getting a disc priest/s to stack divine aegis (DA) and power word shield on the whole raid before engaging the boss. Should be able to provide almost 90k Absorption to each raid members. Disc priest/s can carry on spamming more Prayer of Healing to keep DA up and stack more of it till the end of the initial damage by this raid boss.


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Post  Arthusa Sun Jun 26, 2011 10:53 pm

looks complicated from reading... =\

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